About

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My first experience using a computer was when I was four years old, watching my dad type commands into MS-DOS to launch games. When I couldn’t figure out how to load Where in the World is Carmen Sandiego, I'd type dir and hit the spacebar over and over just to watch the screen scroll by until my dad finally stepped in to help.

After playing Ragnarok in the early 2000s, I taught myself programming to set up a private server for my high school classmates. It didn’t take long for me to start crafting custom mods to design new monsters and maps for the game.

These days, I work as a designer who loves to build and code the little things that enhance our experiences as we dive into the abyss of the web.

The way I like to work

My work thrives in small, multi-disciplinary teams where strong collaboration, high-quality documentation, and a culture of learning are essential. I enjoy working closely with product managers, designers, and engineers to ensure we deliver a product with the highest level of polish, creativity, and interaction.

Experience

  • Stone Senior Product Designer
    2022 – Now
  • Pagar.me Senior Product Designer
    2022
  • Product Designer III
    2021
  • Product Designer II
    2020
  • Product Designer I
    2019
  • Try UX Designer
    2019
  • UX Researcher
    2018
  • National Council of Science & Technology Design Engineer
    2018

Education

  • Meiuca Course in Design System & Ops
    2021
  • Interaction Design Foundation Course in Advanced Psychology of Interaction
    2019
  • SENAC Bachelor’s degree in Interaction Design
    2016 – 2019
  • School of Arts and Animation Course in 3D & Motion Graphics
    2014 – 2016

This website

This website is written in Typescript + MDX, with React and Next.js as frameworks, styled with Tailwind CSS and a mix of libraries such as Radix, Aceternity, Framer Motion & more.